@startuml
sprite $dvr [48x48/16] {
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}


!define MATERIAL_DVR(_alias) ENTITY(rectangle,black,dvr,_alias,MATERIAL DVR)
!define MATERIAL_DVR(_alias, _label) ENTITY(rectangle,black,dvr,_label, _alias,MATERIAL DVR)
!define MATERIAL_DVR(_alias, _label, _shape) ENTITY(_shape,black,dvr,_label, _alias,MATERIAL DVR)
!define MATERIAL_DVR(_alias, _label, _shape, _color) ENTITY(_shape,_color,dvr,_label, _alias,MATERIAL DVR)
skinparam folderBackgroundColor<<MATERIAL DVR>> White
@enduml